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THE
MAKING OF THE COMIC by Eugene Byrne
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When, as
one of the Bristol 2008 artists (me? An artist? Cool!) I was asked
to work on a comic with illustrator Simon Gurr, I decided to do
a story involving some characters from the city's history and
mythological past.
Comics are
a uniquely adaptable medium. They can provide the sort of spectacle
that only big-budget Hollywood films can do, but at a fraction
of the price. They're also ideal for supernatural, fantastical
or futuristic storytelling because the pictures enable readers
to pick up what's going on a lot more quickly and easily than
words.
For a writer,
the other exhilarating thing about them is that you can tell a
story in shorthand; you can cut out thousands of words and use
pictures instead. I'd always wanted to write a comic because of
the challenge of telling the story visually, of deciding what
each frame should look like.
(In the end,
the process was a lot harder than I'd imagined, but also a lot
more fun. Much of this was due to the excellent working relationship
Simon and I had.)
In choosing
a story about the city's myths, we were playing to what I think
is one of Bristol's great strengths in the Capital of Culture
contest. It's older than most of the other contenders. A lot older.
A town in Anglo-Saxon times, the second most important city in
England by the middle ages, Bristol has a lot of history, and
where you get history you also get myths.
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On the opening
page of St Vincent's Rock we have one of the characters saying;
"History
can tell us many little truths. But myths are more important.
"Myths are the big lies that tell us big truths."
Now that's
a character talking. History is more important than myth. Studying
facts, rather than folk-tales, is usually going to tell us more
about how we got here. But myths can tell us a lot as well, and
the thing about Bristol is that it's been around so long that
it has accumulated some intriguing ones.
It was some
of these that I wanted to examine in St Vincent's Rock. One or
two, for example the tale of how the city was built by the kings
Brennus and Bellinus, had to be omitted for reasons of space.
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The idea
was to tell a story set in the present day in which various creatures
from the city's 'subconscious' return.
Because it's
a comic and because of necessary constraints of time and resources,
the story had to be pretty short and straightforward. The challenge
was to come up with an interesting cast of characters and a tale
that would be interesting visually. Because this was a work of
public art intended to help with the 2008 bid, or at least be
a modest addition to the city's cultural stock I also decided
the story would have to be accessible to people of all ages. Good
clean family entertainment, as it were. It would have been something
of a wasted opportunity if we'd just done something aimed at,
say, children or intellectuals.
It would
also need a strong theme; every story needs a moral. The two main
characters are Ben and Ruth, a pair of sixth-formers who may or
may not be an item. In my original notes it says that they are,
but this is never stated explicitly in the comic. In the end it
doesn't matter to the story whether they are or not. In comics,
it's often nice to enable the reader to participate in the story
by filling in the gaps for themselves.
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Both of them
are on a week's work experience. Ruth is interested in being a
journalist and so is spending the week following an Evening Post
reporter around. We have her working for the Post partly because
it's necessary for plot purposes and partly because working for
newspapers (or magazines) is, in my humble, much more interesting
than working for local TV or radio news. Print reporters get around
a lot more.
Ben fancies
himself as a salesman and is spending his week working for Sunshine
Shares, a holiday timeshare company run by crooked businessman
Kevin Marsh.
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Marsh is
a villain out of central casting. He's just there to be bad. He's
involved in dodgy timeshares, murder/manslaughter and is suspected
of burning down a (fictitious) building that's part of the city's
'Bristol Byzantine' architectural heritage. The timeshares thing
came to me after taking the third phone call in a week from some
sales drone telling me I'd "won" a "free holiday". Yeah, right.
Not all timeshare people are crooks, of course. It's just that
everyone thinks they are.
On her first
day at work, Ruth is told by a Post reporter that Marsh is a crook
that no-one has yet been able to get any evidence against. When,
at the end of the day she finds out that her friend Ben is actually
working for Marsh, she dreams of getting the story that will put
him away. Enter our mythological characters to lend a hand ...
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